Virtual reality

Your connection between real and virtual world

SenseGlove Nova 2 enhances immersion and training experience

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In the rapidly evolving world of virtual reality (VR), a groundbreaking device has emerged, promising to revolutionize the immersive experience and enhance training capabilities. SenseGlove’s Nova 2 haptic gloves, designed with enterprise customers in mind, is set to reshape the landscape of VR training, research, and multi-player use cases. With its remarkable features, including haptic feedback and accurate finger tracking, the Nova 2 is poised to deliver a truly lifelike and interactive virtual environment.

One of the key highlights of the Nova 2 is its ability to provide haptic feedback, allowing users to realistically interact with and experience virtual objects. By imitating an object’s feel relative to its shape and stiffness, the advanced device enables users to perceive the tactile feedback associated with different virtual items. Moreover, the Nova 2 offers haptic feedback based on impact and vibrations, further enhancing the sense of realism and immersion within the virtual realm.

In addition to its haptic capabilities, the Nova 2 excels in accurate finger tracking, replicating real-life finger and hand positioning within the virtual space. This groundbreaking feature allows users to manipulate virtual objects with natural hand gestures and movements, bridging the gap between the physical and digital worlds. By providing an intuitive and responsive interface, the Nova 2 opens up new possibilities for training simulations and interactive experiences.

SenseGlove’s dedication to delivering an unparalleled VR experience is evident in the innovative design of the Nova 2. The device incorporates an “active strap” that applies pressure to the palm of the user, providing additional haptic feedback and enhancing the overall immersion. This unique feature adds a new dimension to the virtual environment, heightening the sensory experience and making interactions more intuitive and engaging.

SenseGlove first introduced the initial model of the Nova device at CES 2021, garnering significant attention and positive feedback. Compatible with popular headsets such as HTC VIVE, Meta Quest, and Pico Neo, the Nova received acclaim for its exceptional performance and capabilities. Building upon this success, SenseGlove commenced global shipments of the Nova product in May 2022, making it accessible to users worldwide.

Notably, SenseGlove collaborated with the Royal Dutch Ministry of Defence’s Simulation Centre to refine the Nova prototype. Leveraging the device, the Simulation Centre conducted research on training methods aimed at improving muscle memory for soldiers and staff. Through specially designed VR modules, trainees were tasked with assembling a satellite receiver in a virtual space, minimizing damage using the haptic solution provided by SenseGlove. This innovative training approach allowed trainees to feel virtual parts, assess their dimensions, and assemble them naturally, providing vital skills development in a realistic and immersive environment.

Expanding its reach, SenseGlove recently entered a partnership with Sense 4 Motion, a Turkish reseller specializing in distributing Nova technology. This collaboration aims to bring the benefits of the Nova 2 to users in healthcare, sports, and ergonomics across various regions, including Turkey, Bulgaria, Romania, Serbia, Slovakia, and the Czech Republic. By extending the availability of the Nova 2, SenseGlove continues to make significant strides in transforming virtual reality experiences across diverse industries.

SenseGlove’s Nova 2 is a game-changer in the realm of virtual reality, pushing the boundaries of immersion, interactivity, and training capabilities. With its unrivaled haptic feedback, realistic finger tracking, and innovative design, the Nova 2 sets a new standard for the future of VR technology. As this groundbreaking device gains traction, it promises to unlock a world of possibilities, revolutionizing the way we train, learn, and interact within virtual environments.