Since the launch of the first consumer version of Oculus Rift in 2016, virtual reality (VR) developers have sold $3 billion worth of apps and games, according to Tipatat Chennavasin, an early investor in Beat Saber. The game alone generated $255 million in sales between its release in May 2019 and October 2020. Chennavasin estimates that 40 titles have made over $10 million in revenue, with last year’s Quest headset accounting for 73% of the entire VR apps market.
Chennavasin believes that the success of games such as Beat Saber, which were developed by relatively unknown indie game developers, is emblematic of the entire industry’s innovative and exciting game design. He argues that VR game mechanics are more important than what you see and that gesture control and reimagining game design have been key to succeeding in VR. Chennavasin suggests that indie game developers should be excited about VR, as the industry is in a golden age for indies. With a small budget, a creative team can have an outsized win. As more companies, such as Apple, invest in VR, it is likely that the VR market will continue to grow and attract more developers and investors.
In recent years, VR technology has made significant advancements, and the VR gaming industry has shown great promise. The latest figures from Chennavasin confirm that VR gaming is a growing market and that innovative game design can lead to great success. VR game development is an exciting opportunity for indie game developers who are looking for ways to create games that stand out from the crowd.
While the VR gaming industry has not yet reached a value of $100 billion, the fact that VR developers have sold $3 billion worth of apps and games since 2016 is an exciting development. It shows that there is a growing interest in VR gaming and that consumers are willing to spend money on VR apps and games.
According to Chennavasin, the success of games such as Beat Saber is not just about what you see, but how you play and interact. The game mechanics matter, and it is important for developers to focus on innovative game design. Gesture control is an essential feature of VR gaming, and developers who can successfully reimagine game design will have a significant advantage.
For indie game developers, VR gaming is an exciting opportunity. With a small budget, a creative team can have an outsized win. The VR gaming market is a growing industry, and as more companies invest in VR technology, it is likely that the market will continue to grow. As Chennavasin notes, VR may be the next big thing, and indie game developers should be excited about the potential opportunities that it presents.
In conclusion, the VR gaming industry is a growing market, and VR developers have sold $3 billion worth of apps and games since 2016. Innovative game design is essential to succeeding in the industry, and gesture control and reimagining game design are key to creating successful VR games. Indie game developers should be excited about the opportunities that VR gaming presents, and as more companies invest in VR technology, the market is likely to grow. VR may be the next big thing, and it is an exciting time for indie game developers to get involved in the industry.